Clan

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Clans

Clans are one of the ways players can cooperate and contribute together.


How to Create a Clan

One needs to be the Rank of Baron and spend 250.000 Marks as well as 75 Quests in order to create a Clan at the Clan Hall in the Castle area.
Max characters that can be used in the name is 32.

To select your Clan Powers you need to visit this site: View My Clan, login and then select your clan from the drop down menu. Then select the amount of Clan Powers you are eligible for, end with pressing "Confirm Clan Abilities". Some won't go into effect until after reset.


How to Join A Clan

You need to be at least level 6 to join a Clan. The recommended way is to buy a Castle Permit for 800 Marks at Sally Trader's Curious Goods. Then you will bypass the Guard at the Castle Gate. From there navigate to the Clan Hall and type the clan's name into the box and press "Seek". Once you see the relevant information, including the Clan leader's name, select "Join" and then check "Make it so" and click "Petition to join". This will cost 1 quest and 1000 Marks.

When/If you have been accepted to join the Clan, you will receive a mail in the Post Office in the Castle Area, take the Mail and use the Grant from your inventory to join the Clan.

You can find the Clans by visiting this site: List of Clans

Clan Powers

Clan Power Descriptions
Clan Power Description
Agile +10% skill
Alert +30 skill to resist backstab
Armor Armor pieces are identified automatically
Bandit Fleeing monsters are at half skill
Berzerk +1 Fight (Berzerk) skill every 8 levels
Cats Eyes Can see in the Mound, Dungeons, and Mines without light
Clever +30 wits avoiding Swindle
Dragon The Dragon offers to trade
Empathic +50 charm when trying to Feed
Fencer +30 skill dodging Berzerk
Gypsy Sometimes 'travel' takes no quests
Hardy Disease effects halved
Hillfolk No need for rope in the Hills, or Mines
Hotel 90% discount when buying a room
Illuminati Guild Costs are halved
Medic Healing magics are more effective
Merchant Sell items for more money, increases backpack and storage space by 20
Mystic +1 Magic (Hypnotize) skill every 8 levels
Popular Gaining rank is easier
Quick +1 max quest for every hero level gained
Ranger Sometimes 'scouting' takes no quests
Reflex +30 combat speed
Stubborn +30 wits when resisting Hypnotize
Sexy +50 charm when trying to Seduce
Sincere +30 charm when trying to Bribe
Smith Weapons and Shields are identified automatically
Sturdy +10% defense
Strong +10% attack
Swift +30 skill when trying to run away
Trader +1 Trade (Backstab/Swindle) skill every 8 levels, increases backpack space by 20
Tricky +30 charm when trying to Trade
Unaging Heroes stop aging at 33
Number of Abilities based on Clan Power
Clan Power Number of Abilities
0 1 ability
100 2 abilities
275 3 abilities
800 4 abilities
2,500 5 abilities
7,500 6 abilities
22,500 7 abilities