Clan
Clans
Clans are one of the ways players can cooperate and contribute together.
How to Create a Clan
One needs to be the Rank of Baron and spend 250.000 Marks as well as 75 Quests in order to create a Clan at the Clan Hall in the Castle area.
Max characters that can be used in the name is 32.
To select your Clan Powers you need to visit this site: View My Clan, login and then select your clan from the drop down menu. Then select the amount of Clan Powers you are eligible for, end with pressing "Confirm Clan Abilities". Some won't go into effect until after reset.
How to Join A Clan
You need to be at least level 6 to join a Clan. The recommended way is to buy a Castle Permit for 800 Marks at Sally Trader's Curious Goods. Then you will bypass the Guard at the Castle Gate. From there navigate to the Clan Hall and type the clan's name into the box and press "Seek". Once you see the relevant information, including the Clan leader's name, select "Join" and then check "Make it so" and click "Petition to join". This will cost 1 quest and 1000 Marks.
When/If you have been accepted to join the Clan, you will receive a mail in the Post Office in the Castle Area, take the Mail and use the Grant from your inventory to join the Clan.
You can find the Clans by visiting this site: List of Clans
Clan Powers
Clan Power | Description |
---|---|
Agile | +10% skill |
Alert | +30 skill to resist backstab |
Armor | Armor pieces are identified automatically |
Bandit | Fleeing monsters are at half skill |
Berzerk | +1 Fight (Berzerk) skill every 8 levels |
Cats Eyes | Can see in the Mound, Dungeons, and Mines without light |
Clever | +30 wits avoiding Swindle |
Dragon | The Dragon offers to trade |
Empathic | +50 charm when trying to Feed |
Fencer | +30 skill dodging Berzerk |
Gypsy | Sometimes 'travel' takes no quests |
Hardy | Disease effects halved |
Hillfolk | No need for rope in the Hills, or Mines |
Hotel | 90% discount when buying a room |
Illuminati | Guild Costs are halved |
Medic | Healing magics are more effective |
Merchant | Sell items for more money, increases backpack and storage space by 20 |
Mystic | +1 Magic (Hypnotize) skill every 8 levels |
Popular | Gaining rank is easier |
Quick | +1 max quest for every hero level gained |
Ranger | Sometimes 'scouting' takes no quests |
Reflex | +30 combat speed |
Stubborn | +30 wits when resisting Hypnotize |
Sexy | +50 charm when trying to Seduce |
Sincere | +30 charm when trying to Bribe |
Smith | Weapons and Shields are identified automatically |
Sturdy | +10% defense |
Strong | +10% attack |
Swift | +30 skill when trying to run away |
Trader | +1 Trade (Backstab/Swindle) skill every 8 levels, increases backpack space by 20 |
Tricky | +30 charm when trying to Trade |
Unaging | Heroes stop aging at 33 |
Clan Power | Number of Abilities |
---|---|
0 | 1 ability |
100 | 2 abilities |
275 | 3 abilities |
800 | 4 abilities |
2,500 | 5 abilities |
7,500 | 6 abilities |
22,500 | 7 abilities |