Item Shops

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Item Shops

There are five shops in the game that sell specific types of items. However, with the exception of Sally Trader's Trading Shop, it probably isn't helpful to visit any of these shops if you've played this game for at least a month or two. Almost all the items that you can purchase from stores are useless if you're the type of player who never uses items in battle.

Sally Trader's shop is probably the most important shop in the game, for you can sell just about any non-junk item to her. Her shop has always been a good place to gather the items that you'll need for your adventures.

Item Cost Function Notes
Food 2 marks Allows you to feed certain creatures; heals 4 injured guts in and out of battle. Food is more than worth purchasing if you're just starting out. When used outside of battle, Food heals 4 guts. During battle, Food can be used to feed certain creatures, allowing you to save a quest, gain some experience, and perhaps some charm in return. It is also a lot more cost-effective than a Healing Salve.
Fish 2 marks Allows you to feed creatures at the Docks; heals 4 injured guts in and out of battle. Fish isn't worth purchasing if your character isn't strong enough to venture at the Docks, but they can still be useful in that it can be used to heal 4 guts in and out of battle. If you have at least 500,000 marks to spare, Fish can also be used to create Fish Oil at the Dragon Guard.
Torch 5 marks Allows you to quest at the Mounds and Dungeons if you don't have a weapon with Glow or Flames. Torches are a necessity to quest at the Mounds and the Dungeons if you don't have a weapon with Glow or Flames, and you probably shouldn't be carrying such weapons at the Mounds because the Worm will try to eat them. Another way of eliminating the use of torches is to either join a clan with the CatsEyes ability or equip a weapon with the CatsEye attribute.
Rope 8 marks Allows you to quest at the Mountains. Ropes are a necessity if you're questing at the Mountains and aren't a member of a clan with the HillFolk ability or don't have a weapon with the HillFolk attribute. Buy at least 100 of these, for the Giant Goats will quickly eat up your rope supply.
Pen and Paper 12 marks Allows you to write and send notes to other players in the game. This is probably the most useful item out of all the items that are sold in Sally Trader's shop, for you'll be using it throughout the game to write and send notes to other players. Up to 500 writing spaces are allowed for each note; for additional writing space, simply purchase more Pen and Paper.
Sleeping Bag 25 marks Helps prevent rust when you're camping out. Sleeping Bags can help reduce rust while you're camping outside, but you'll find that a lot of your items and weapons will still rust.
Cooking Gear 60 marks Helps prevent rust when you're camping out. Cooking Gears can help reduce rust while you're camping outside, but you'll find that a lot of your items and weapons will still rust. This is slightly better than a Sleeping Bag.
Camp Tent 120 marks Helps prevent rust when you're camping out. Camp Tents can help reduce rust while you're camping outside, but you'll find that a lot of your items and weapons will still rust. It is your best means of reducing rust if you're camping outside.
Identify Scroll 48 marks Identifies an unidentified weapon in your backpack. Identify Scrolls cost 48 marks a piece and can be used to identify unidentified weapons in your backpack, but they're seldom useful because it's always cheaper to identify your weapons at Bill Smith's Weapon Shop. You should only purchase these scrolls if you're planning to camp out at the Mountains. If you're going to be questing at the Mountains, be sure to buy some of them at this shop.
Healing Salve 120 marks Heals 12 injured guts in and out of battle. For the price of 120 marks, Healing Salves are more expensive than Food and aren't worth purchasing. You're basically paying 10 marks to heal each injured gut, whereas you're only paying 0.5 marks to heal each injured gut if you buy Food or Fish instead. Be sure to pass this one up.
Seltzer Water 160 marks Cures diseases/status effects in and out of battle. Seltzer Waters are items that are somewhat worth purchasing if you're going to be questing in the Forest, the Mountains, or in the Mounds. If you're going to be questing at the Mountains, be sure to buy some of them at this shop.
Panic Dust 640 marks Induces Panic to target creature if successful. For the cost of 640 marks, Panic Dust is one of the more expensive items that are sold in this shop and probably isn't worth buying. It can only be used during battle, and the target creature will try to run away from you if you're successful. However, if you find yourself in a battle with a stronger creature, there's a good chance that the creature will kill you before you can even use a Panic Dust.
Blinding Dust 320 marks Blinds target creature if successful. Blinding Dusts aren't too useful because there aren't many creatures in this game that will use items against you. If successful, Blinding Dust prevents the target creature from being able to use items against you.
Blast Powder 1,600 marks Inflicts 40 damage to target creature if successful. Blast Powder is by far the most expensive item in this shop and is rarely worth the cost if you're just starting the game. Although the blast damage of 40 per Blast Powder seems really nice, the amount of skill that your character has will determine whether or not you'll miss and waste your 1,600 marks.
Castle Permit 800 marks Allows you to enter the Castle Area if you're a Peasant. This used to be the most expensive item in this shop, but because Castle Permits are no longer permanent items that can be used more than once, the cost of the permits has reduced and rightfully so. When you enter the Castle Area, the first Guard will take away your Castle Permit and allow you to enter if you're a Peasant.


Residing in the Mountains the Djinni's Magic Shop have a different inventory on display with reductions and new additions from Sally.

Item Cost Function Notes
Healing Salve 240 marks Heals 12 injured guts in and out of battle. For the price of 240 marks, Healing Salves definitely aren't worth purchasing here. You're basically paying 20 marks to heal each injured gut, whereas you're only paying 0.5 marks to heal each injured gut if you buy Food or Fish instead at Sally Trader's. Again, be sure to pass this one up.
Seltzer Water 320 marks Cures diseases/status effects in and out of battle. Although this item is always useful if you're questing in the Mountains, they're far too expensive at this shop. Buy them from Sally Trader's instead.
Identify Scroll 96 marks Identifies an unidentified weapon in your backpack. Identify Scrolls cost 96 marks a piece and can be used to identify unidentified weapons in your backpack. However, they are too expensive at Djinni's and should be purchased at Sally Trader's instead.
Glow Scroll 480 marks Adds +5% of Base skill to weapon and allows you to quest in the Mounds and Dungeons without using Torches. This scroll can be very useful if you're going to be questing in the Dungeons, but don't bother getting one for the purpose of questing in the Mounds without torches.
Bless Scroll 1,600 marks Adds +5% of Base defense to weapon. It can also be used to lift curses off of cursed weapons. The Bless Scroll can be very useful if you have armor that provides at least 20 defense points or if you have a cursed weapon that you'd like to unequip.
Panic Dust 1,280 marks Induces Panic to target creature if successful. Panic Dust costs way too much at Djinni's and probably isn't worth buying. It can only be used during battle, and the target creature will try to run away from you if you're successful. However, if you find yourself in a battle with a stronger creature, there's a good chance that the creature will kill you before you can even use a Panic Dust.
Blinding Dust 640 marks Blinds target creature if successful. Blinding Dusts aren't too useful because there aren't many creatures in this game that will use items against you. If successful, Blinding Dust prevents the target creature from being able to use items against you. Also, the Blinding Dusts that are sold at Djinni's are too expensive; purchase them at Sally Trader's instead.
Tonic of Unskilling 2,000 marks Removes one guild skill. Tonic of Unskilling is only useful if there are guild skills that you'd like to get rid of. However, the guild skill is removed at random and you won't gain the stats that you'd previously lost as a consequence for learning those skills.
Faceless Potion 2,400 marks Allows you to change your character description. Faceless Potions are useful if you've messed up on your character description or would like to fill it out again
Hjertstone Compass 3200 marks Allows access to the Hjertstone in the Caverns without exploring for it through Patrol. A must have for every Caverns hunting player. Saves the player a quest by making the Hjerstone discovered without spending quests in Patrol.

At the Gem Exchange store, you can buy or sell the six basic gems. You also have the option of peering other characters for the cost of 250 marks, which is cost-effective and worth it. For more information on gems.

Item Cost Function Notes
Quartz 80 marks Acts as an Identify Scroll - it allows you to identify unidentified weapons in your backpack. Quartz may be less expensive than the Identify Scrolls that are sold at Djinni's, but it's still a better idea to buy Identify Scrolls at Sally Trader's instead.
Opal 200 marks Acts as a Healing Salve - it can heal 12 injured guts in and out of battle. It can also be used to peer at other characters. Opals may be less expensive than the Healing Salves that are sold at Djinni's, but it's still a better idea to buy Healing Salves at Sally Trader's instead.
Garnet 520 marks Acts as a Seltzer Water - it's able to cure any status effects/diseases that your character is suffering from. Garnets may be less expensive than the Seltzer Waters that are sold at Djinni's, but it's still a better idea to buy Seltzer Waters at Sally Trader's instead. Also, you don't really need to buy Garnets because you should've accumulated many of them in the Forest. If you haven't even quested at the Forest yet, you probably aren't ready for the Mountains.
Emerald 1,000 marks Acts as a Panic Dust - it forces the monster to run away. Emeralds may be less expensive than the Panic Dusts that are sold at Djinni's, but it's still a better idea to buy Panic Dusts at Sally Trader's instead.
Ruby 1,920 marks Acts as a Blast Powder - it inflicts 120 damage against the monster. It's a better idea to buy Blast Powders from Sally Trader instead.
Turquoise 2,800 marks Acts as a Blinding Dust - it prevents the monster from being able to use items against you. This is the worst item that you can buy at the Gem Exchange. Turquoise costs more than 4 times as much as Blinding Dust at Djinni's and almost 9 times as much at Sally Trader's.

Found in the Mounds, a useful shop that for instance sells Thief Insurance - a must have for any serious adventurer.

Item Cost Function Notes
Gobble Inn Postcard 40 marks Allows you to write and send notes to other players in the game. There's no need to pick up any Gobble Inn Postcards since they serve the exact same purpose as their Pen and Paper counterparts while costing more than 3 times as many marks.
Gobble Inn T-Shirt 80 marks Junk item that doesn't do anything. This item doesn't do anything.
Identify Scroll 48 marks Identifies an unidentified weapon in your backpack. Identify Scrolls cost 48 marks a piece and can be used to identify unidentified weapons in your backpack. They aren't too useful if you're questing at the Mounds because Bill Smith's Weapon shop is only a couple of clicks away.
Healing Salve 120 marks Heals 12 injured guts in and out of battle. For the price of 120 marks, Healing Salves are more expensive than Food and aren't worth purchasing. You're basically paying 10 marks to heal each injured gut, whereas you're only paying 0.5 marks to heal each injured gut if you buy Food or Fish instead. Be sure to pass this one up and buy some Food or Fish at Sally Trader's.
Seltzer Water 160 marks Cures diseases/status effects in and out of battle. Seltzer Waters are items that are somewhat worth purchasing, but few of the creatures at the Mounds cause diseases/status effects.
Map to Warrens 500 marks Used to explore the Warrens area of the Mounds. You can't do anything at the Mounds if you don't have any maps, and a Map to Warrens is definitely a map that you should purchase. Questing at the Warrens will give you a good idea of whether or not your character is strong enough to be questing at the Mounds.
Thief Insurance 800 marks Used to prevent creatures from swindling you; it can also be used to avoid the Goblin Gate Guards. One of the most useful items in the game, Thief Insurances are used to prevent creatures from being able to swindle you and to avoid having to attack the Goblin Gate Guards. Many of the creatures in the Mounds will try to swindle you, so make sure that you have some of these in your backpack at all times.
Map to Treasury 1,000 marks Used to explore the Treasury area of the Mounds Purchase this Map to Treasury if you feel that your character is strong enough to handle the Mounds.


Seaside Diner unfortunately doesn't sell in Bulk. Although many of the items that are sold in his shop can be purchased at Sally Trader's for the exact same price.


Item Cost Function Notes
Fish 2 marks Allows you to feed creatures at the Docks; heals 4 injured guts in and out of battle. Fish is very useful for feeding the Sea Serpents at the Docks. It's also useful in that it can be used to heal 4 guts in and out of battle. If you have at least 500,000 marks to spare, Fish can also be used to create Fish Oil at the Dragon Guard.
Identify Scroll 48 marks Identifies an unidentified weapon in your backpack. Identify Scrolls cost 48 marks a piece and can be used to identify unidentified weapons in your backpack. It isn't too useful, but it can be good to have some of these in your backpack if you're stuck at the Docks and want to know what weapons you have.
Healing Salve 120 marks Heals 12 injured guts in and out of battle. For the price of 120 marks, Healing Salves are more expensive than Fish and aren't worth purchasing. You're basically paying 10 marks to heal each injured gut, whereas you're only paying 0.5 marks to heal each injured gut if you buy Fish instead. You should still pass this one up.
Seltzer Water 160 marks Cures diseases/status effects in and out of battle. Seltzer Waters are somewhat worth purchasing, but they usually aren't useful at this point of the game if you're able to kill monsters in a single hit or have Gold Apples in your backpack.
Panic Dust 640 marks Induces Panic to target creature if successful. For the cost of 640 marks, Panic Dust is one of the more expensive items that are sold in this shop and probably isn't worth buying. It can only be used during battle and the target creature will try to run away from you if you're successful. However, if you find yourself in a battle with a stronger creature, there's a good chance that the creature will kill you before you can even use a Panic Dust.
Rutter to Hie Brasil 2,000 marks Allows you to quest at Hie Brasil. A Rutter to Hie Brasil is more than worth purchasing if you believe that your character is strong enough to fight the monsters at Hie Brasil.